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Developer Team WIBY and publisher Devolver Digital have created some real challenges as you duck, dodge, and slide your way through. Is it enough to keep players engaged and having fun?

Cool gimmick in that you see the phantoms of other players as they go through the same traps that you are, however I have played a few temples that are either new or randomly generated and there are just...pelo other phantoms?

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Phantom Abyss is a massive asynchronous multiplayer game that casts players into procedurally-generated temples and tasks them with retrieving the sacred relics hidden within deadly chambers. Intrepid adventurers will dodge scores of hidden traps, leap treacherous chasms, and flee relentless guardians through branching paths until one of the relics are claimed or the devices of death overwhelm them. Be warned, you only get one attempt at each temple and failure or settling for a lesser relic means you will never see that temple again... The cleverest players will use the phantom runs of failed attempts from other players to their advantage and avoid the missteps and mistakes that led to their doom. Asynchronous Multiplayer Explore the perilous halls and colossal rooms of each temple alongside the phantoms of fallen players that came before you.

Be warned, you only get one attempt at each temple and failure or settling for a lesser relic means you will never see that temple again...The cleverest players will use the phantom runs of failed attempts from other players to their advantage and avoid the missteps and mistakes that led to their doom. Once the legendary relic at the bottom of each temple is found, the temple goes away forever and becomes the priceless trophy of the skilled adventurer. Asynchronous Multiplayer Explore Phantom Abyss Game the perilous halls and colossal rooms of each temple alongside the phantoms of fallen players that came before you and use their successes and failures to your advantage to progress deeper than they ever could have hoped. Watch and learn from the mistakes of up to 20 phantoms including your Steam friends that have attempted the same temple and steal their whips as they fall. - - -- --

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Movement is the name of the game, and Whip Again can drastically extend your air time and vertical distance. With quick enough reflexes, should your first grapple fail to help you reach a safe platform, Whip Again can give you a second chance to avoid falling into the abyss.

プラスマイナス岩橋良昌に何が…深夜の「X」連投でパワハラ告発→一夜で全削除のナゾ

It’s common for roguelikes to corner a player into punching a hole in their monitor. However, they need to get the balance between rage and reward just right in order to be enjoyable.

Despite levels being procedurally generated, each map has similar layouts and obstacles, with most of the changes being small, like adding poison gas or dangerous enemies. This repetition means that exploring the ancient tombs gets old pretty quickly. 

With the Ice Whip, however, so long as you have the Icy Feet curse still enabled, you can use the momentum of your slide to boost your horizontal distance. Slide, let go of all keys and then quickly crouch and jump while you still have momentum.

If you are using lightning or ice whip, you can probably stay ahead a good bit longer, but it is still a very fast guardian.

Each temple run is a blind charge through a procedurally generated funhouse murder dungeon. These dungeons range in challenge from ‘leisurely, unhurried jog’ to ‘holy shit what the fuck’. Traps include everything from spike walls to bottomless pits, whirling blades and flying bombs, falling blocks and poison darts, and more. Depending on the level, there might even be a chance for an enemy to spawn, a protector of the temple’s treasure that harries the players at every turn.

Gunfire is a level-based adventure game featuring FPS action, roguelite gameplay and RPG elements. You’ll play as one of six furry heroes, each with their own unique skills and attacks.

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